

There are, however, some few exceptions to this rule.

They cease to be who they were, their only persisting identity being within the VP. All their past activities and endeavors, criminal records and heroic legacies, all are scrubbed away. This goes a step further when we consider the Agents' past: regardless of what histories they may have, there must be no ties that can connect their past selves to the PROTOCOL once they join.īecause of this, the Agents are forced to give up their past lives before they may enter VALORANT. Mutual appreciation, respect, and dislike are all commonplace within the team.Īs is typical with the PROTOCOL, a heavy emphasis is laid on retaining the secrecy and privacy of the Agents. They do not enter the Protocol as a blank slate, instead their pasts are riddled with small interactions and interconnections with others (for example, Neon had a negative encounter with Chamber sometime in the past, before they joined). Whether or not this rule is followed is a different matter entirely.Īside from romantic relationships, many other connections exist between the Agents. While the reason for this has not been made clear, it is assumed to be because relationships could affect an Agent's decision-making on the battlefield. The PROTOCOL heavily discourages fraternization between the Agents, which means that they are not officially permitted to form romantic relationships with others. As such, it is but natural to see the same clearly emphasized in their relationships and interactions with one another.

Their actions, behaviors, personalities, quirks, all are designs to be as authentic and genuine as would be expected from a real person. In VALORANT, the Devs have placed a great emphasis on having the Agents portrayed as 'humans' and not just characters in a game.
